The textures on the walls are very detailed, I am not sure if it is marble or if it is just cracked and aged, but either way that texture helps to give the player a since of something real around them rather than a computer generated plain wall. What I really like is the floor, and I am not sure how they did that to make the gold parts so much more shinny than the rest, maybe that will be something I learn to do in this class. I think that the game designers probably have people dedicated to just making the environment textures considering how detailed they are. I doubt that they find these pre-made and just plug them in.
There are so many different textures in this screen shot yet they are all in the same monochromatic color scale. The distressed look on the brick and cement walls give a since of something that has been abandoned or run down- which is usually the time of environment that Call Of Duty sets its maps. Now these textures seem a little bit more cookie cutter, they probably had a brick or cement texture already made and they just tweak it, but they have a lot of surface area so I do not blame them.
This game has A LOT of wood grain textures in it, which is appropriate becuase it is set in the old west. In this picture I like the texture done on the "Sheriff" sign because that is a good example of a texture being done in a 2D program and put in, I can see the texture map now and how you would UV map that into the scene. There is a lot of repetition in the textures, between wood, rusted metal, and leather, I think that they probably only had a couple different texture maps and just layered the UV map pieces on top of each other.
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