Thursday, January 27, 2011
Reflective Essay #3
There are so many different textures in this screen shot yet they are all in the same monochromatic color scale. The distressed look on the brick and cement walls give a since of something that has been abandoned or run down- which is usually the time of environment that Call Of Duty sets its maps. Now these textures seem a little bit more cookie cutter, they probably had a brick or cement texture already made and they just tweak it, but they have a lot of surface area so I do not blame them.
This game has A LOT of wood grain textures in it, which is appropriate becuase it is set in the old west. In this picture I like the texture done on the "Sheriff" sign because that is a good example of a texture being done in a 2D program and put in, I can see the texture map now and how you would UV map that into the scene. There is a lot of repetition in the textures, between wood, rusted metal, and leather, I think that they probably only had a couple different texture maps and just layered the UV map pieces on top of each other.
Tuesday, January 25, 2011
Tuesday, January 18, 2011
Reflective Essay #2
2. Foreground, mid-ground, background relationships: The window and newspaper make up the foreground, the closer buildings make up the mid-ground, and the background is the distant buildings.
3. Scale contrast: Good scale contrast because of the small details on the large buildings.
4. Use of value contrast (differences between light and dark): There is good contrast in the image because of the extremely dark frame created by the window and the lighter shades in the buildings and sky.
5. Color (intensity, palette, warm/cool colors): The image is black and white for the most part.
6. Placement of details: I love the placement of detail that you can read the newspaper and see the window details in the lighter building.
7. Do the images make use of a repoussoir (framing) device?: Yes, yes it does. I chose to use this image for the natural framing that it has of the window.
2.) In the foreground there are what I think are boats that take up the bottom third, then in the mid-ground there are the boats that gradually get farther away (that shows good scale contrast because they are the same boats as the close up ones) and in the background there are the mountains which are showing atmospheric perspective.
3.) As I mentioned, there is good scale contrast in the range of size of the boats.
4.) I like the dark objects set in a fairly light background, it gives it good contrast.
5.) Nice warm colors.
6.) I like the details of the boat windows in the mid-ground, it pulls your eye to the center of the composition.
7.) Not really, unless you consider the boats in the foreground.
1.) The general composition is of some rocks and some mountains set against a bright sky.
2.) In the foreground we have the close up rocks, in the mid-ground we have far off rocks, and in the background we have the mountains and the sky.
3.) There is great scale contrast because you can get the since of depth as you see the rocks get smaller as things gradually get farther away.
4.) There is some good value contrast in the dark rocks and bright white clouds, but there are alot of midtones that overpower.
5.) It is black and white.
6.) The details are only really visible in the foreground.
7.) No.
Tuesday, January 11, 2011
Reflective Essay
Monday, January 10, 2011
block city 2
Thursday, January 6, 2011
Tuesday, January 4, 2011
Project 1: Reference Material
1- "Blade Runner" by Ridley Scott http://underthehollywoodsign.wordpress.com/2010/04/18/blade-runner-nearly-three-decades-later-how-a-masterpiece-of-production-design-left-its-mark-on-los-angeles/
2- "Cityscape Chicago" by Ronald Saymour http://fineartamerica.com/featured/cityscape-chicago-ronald-seymour.html
3- "Going Downtown" by Paul Kenton http://www.fineartblog.co.uk/?cat=85
4- "The Lord of the Rings" by Peter Jackson http://en.wikipedia.org/wiki/The_Lord_of_the_Rings_film_trilogy
5- "First Avenue and East 61st Street" by Walter Evans http://memory.loc.gov/ammem/fsahtml/fachap04.html
6- "Venetian Canal" by Alfred Stieglitz http://en.wikipedia.org/wiki/Alfred_Stieglitz
7- "View Broadway & 72 Street Station" by Andrew Prokos http://andrewprokos.com/photos/new-york/locations/upper-west-side/72nd-street-view/
8- "Tribeca Cityscape II" by Andrew Prokos http://andrewprokos.com/photos/new-york/locations/tribeca/bw-cityscape/
9- "Staple Street, Tribeca" by Andrew Prokos http://andrewprokos.com/photos/new-york/locations/tribeca/staple-street-scene/
10- "Metropolis" by Fritz Lang http://www.filmfuturist.com/futurist-musings/fritz-langs-metropolis-dubai